Rules

During the season you play two games (home and home) against the other teams in your division, and one game against each of the other teams in the league. That's 18 games. Since we have to squeeze that into 13 weeks, you'll have 5 doubleheaders during the season. After 13 weeks we have the playoffs. The division winners and two wildcards advance toward the Earl Campbell Sausage Bowl. Top two teams get byes. Tiebreakers/seeding/home-field advantage are handled pretty much the same way as the NFL. The other 10 teams join the Bizarro playoffs. In week 16 we have the Earl Campbell Sausage and Bizarro Bowls. The winner of the former gains everlasting glory, and the 'winner' of the latter gets to wear the Kitchen Bitch hat at the next draft.

Rosters and Starting Rules
2 QB(start 1)
3 RB(start 2)
4 WR(start 2)
1 PK(start 1)
1 Utility Offense (QB, RB, WR or PK)

2 Defensive Linemen
2 Linebackers
2 Defensive Backs
1 Utility Defender

Visiting teams start 4 defenders. Home team starts 5 defenders.
- you can start a maximum two at any defensive position.
- you must start at least one defender in each defensive position.

Scoring
1 Point
Tackle (Assist)
10 yds Rushing
10 yds Receiving
Reception
25 Yds Return (INT, Fumble, or Punt/Kick Return)
25 Yds Passing
PAT

2 Points
Tackle (Solo)
Pass Defense
Safety
Forced Fumble*
Fumble recovery*
2 Point Conversion-Rush
2 Point Conversion-Reception
2 Point Conversion-Pass

3 Points
Sack
Field Goal (17-39 yards)

4 Points
Interception
Field Goal (40-49)

5 Points
Field Goal (50-59)

6 Points
TOUCHDOWN-any means (1-49 yds)
Field Goal(60-63)

12 Points
TOUCHDOWN-any means (50-infinity)
Field Goal (64-69-new record)

DRAFTING: 18 Rounds. Orders are inverse for following round (In round 1,
the first person selects 1st. In Round 2, he selects 15th in a 15 person
league). Order is determined randomly.

 

The division winners and two wildcards advance toward the Earl Campbell Sausage Bowl.

The following procedures will be used to break standings ties for
postseason playoffs.

NOTE: Tie games count as one-half win and one-half loss for both clubs.

TO BREAK A TIE WITHIN A DIVISION
If, at the end of the regular season, two or more clubs in the same
division finish with identical won-lost-tied percentages, the following
steps will be taken until a champion is determined.

Two Clubs
1. Head-to-head (best won-lost-tied percentage in games between the
clubs).
2. Best won-lost-tied percentage in games played within the division.
3. Most points in all games.
4. Most points indivision games.
5. One hand of 5-card stud.

Three or More Clubs
(Note: If two clubs remain tied after a third or other clubs are
eliminated during any step, tie breaker reverts to step 1 of the two-club
format).
1. Head-to-head (best won-lost-tied percentage in games among the clubs).
2. Best won-lost-tied percentage in games played within the division.
3. Most points in all games.
4. Most points in division games.
5. One hand of 5-card stud.

TO BREAK A TIE FOR THE WILD-CARD TEAM
If it is necessary to break ties to determine the three Wild-Card clubs
from each conference, the following steps will be taken.
1. If the tied clubs are from the same division, apply division tie
breaker.
2. If the tied clubs are from different divisions, apply the following
steps.

Two Clubs
1. Head-to-head.
2. Most points in all games.
3. One hand of 5-card stud.

Three or More Clubs
(Note: If two clubs remain tied after third or other clubs are
eliminated, tie breaker reverts to step 1 of applicable two-club format.)
1. Head-to-head sweep. (Applicable only if one club has defeated each of
the others or if one club has lost to each of the others.)
2. Most points in all games.
3. One hand of 5-card stud.

When the first Wild-Card team has been identified, the procedure is
repeated to name the second Wild-Card, and repeated a third time, if
necessary, to identify the third Wild Card.

OTHER TIE-BREAKING PROCEDURES
1. Only one club advances to the playoffs in any tie-breaking step.
Remaining tied clubs revert to the first step of the applicable division
or Wild-Card tie breakers. As an example, if two clubs remain tied in any
tie-breaker step after all other clubs have been eliminated, the
procedure reverts to step one of the two-club format to determine the
winner. When one club wins the tie breaker, all other clubs revert to
step 1 of the applicable two-club or three-club format.
2. To determine home-field priority among division titlists, apply
Wild-Card tie breakers.
3. To determine home-field priority for Wild-Card qualifiers, apply
division tie breakers (if teams are from the same division) or Wild-Card
tie breakers (if teams are from different divisions).

 

 

9-2-2005 IMPORTANT UPDATE FROM THE COMMISSIONER:

A couple of rule changes that got lost in the shuffle:

Several people expressed dissatisfaction with the current tiebreaker
for playoff games but then vanished when I asked for help sorting out
all the suggestions. So I have some up with an alternative:

Proposed new tiebreaker in playoff and bizarro games:
1. most regular season points
2. best record
3. highest playoff seed

The last one has its own tiebreakers, so there's no need to go any
farther.

The second request was from Norm, and dealt with trading waiver picks
during the season. Right now, you have to have the other person make
the pick, then trade the player to you. That makes your subsequent
picks more complicated. After thinking about this, I decided that I
could make a trade off which should make trading picks easier for
players and easier for me to process as commissioner.

Proposed new handling of waiver pick trades:
You can trade you first-round waiver pick to another player. That
player then gets to include that pick in his master list instead of
relying on you to make it for him.

Example: In week three, I have the 3rd spot in the waiver order and
Norm has 13th. Norm trades me Emmitt Smith for my first-round waiver
pick.
Old method: I send in a list of picks, then trade the first person I
get to Norm.
New method: Norm sends in a list with two first round waiver picks, 3rd
and 13th.

The trade-off is that you CANNOT trade second-round waiver picks. Now
you can still pick up a player in the second round of waivers and then
trade him, but if you send me a trade that says "Herman Moore for a
second round waiver pick in week 7" I will ignore it. That makes it
easier for me to process and rule on trades, and I think the two
changes streamline the process for everyone.

I don't really expect either change to be controversial, so I will just
put each to a voice vote tomorrow before the draft.

Remember! Get here at 11. Dial in at 11:30. We're really starting at
noon this time.

All info on the website.

Sam Summerlin
Commissioner, TLC Football